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CoD:BOps2
06-08-2012, 08:44 AM (This post was last modified: 06-08-2012 12:02 PM by nicster.)
Post: #11
RE: CoD:BOps2
Guys, I follow this chap for Minecraft vids - he also plays the zombies like a boss:



BOps 2 - 8-player Zombie FULL CAMPAIGN.


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06-08-2012, 11:57 AM
Post: #12
RE: CoD:BOps2
Why take a successful game and start fucking with it, Cod was always good cause it was done in real time. Not in the fucking future, with future possible wars!

Fuck off! BF is the game now Smile

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06-08-2012, 05:21 PM
Post: #13
RE: CoD:BOps2
Keep in mind it was originally a WW2 game!

Though do agree, the future stuff should be left to Ghost Recon etc.
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06-15-2012, 08:53 AM
Post: #14
RE: CoD:BOps2
We all know what game this company made, so why have i posted it here?

http://www.neversoft.com/

click it and read :0 WTF does this mean lol

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06-15-2012, 09:28 AM
Post: #15
RE: CoD:BOps2
can only mean - tony hawks call of duty!

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06-15-2012, 10:33 AM
Post: #16
RE: CoD:BOps2
wonder if they will make a running board, for on the spot sprinting Big Grin

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06-16-2012, 10:11 AM
Post: #17
RE: CoD:BOps2
Im already saving for a vita!

Please god, let them make a half good cod for hand held!

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06-16-2012, 10:41 AM (This post was last modified: 06-16-2012 10:56 AM by Sporran.)
Post: #18
RE: CoD:BOps2
If resistance burnign skies is anything to go by, it will be mighty fine!!

thread digress Smile

Check this,



Plays silky smooth, finished it too Smile

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08-14-2012, 10:11 AM
Post: #19
RE: CoD:BOps2
Some interesting info from http://www.destructoid.com/black-ops-ii-...2613.phtml

Create-a-Class:
The new system is referred to as "Pick 10," and it's exactly what it sounds like. Players are now allocated ten points and have the choice of taking any ten pieces of content they want, each of which takes up an allocation point. For example, you don't have to bring in a secondary gun and can instead use its allocation point on something like an extra attachment for your primary or an extra lethal grenade.

To further drive home what this means, players can literally jump into a game with nothing but a knife and just use all of their allocation points on beefing up their character with Perks. Of course, that's an extreme example, and you'll be relying on pure luck to find a gun on the ground quickly. Still, it's something you could do if you're crazy enough.

Perks
Perks only impact the player's traits now, and don't give any enhancements to the weapons -- those have been relegated to the attachments. Pro Perks have been completely killed as well, so now the system is simply a matter of what you get from the start.

Most important of all, Perks aren't "absolutes" anymore, as game design director David Vonderhaar referred to them. The example David gave was the Ghost perk, which in past games would completely hide a player from UAV detection. In Black Ops II, Ghost will hide a player from UAV detection only while they're on the move.

It's crucial to note that what I saw was in alpha state, so some things can and likely will change before release. With that said, here are the Perks that were available during my hands-on time:

Perk 1: Flak Jacket, Ghost, Blind Eye, Hardline, Lightweight
Perk 2: Hardwire, Scavenger, Cold Blooded, Toughness, Fast Hands
Perk 3: Engineer, Dead Silence, Extreme Conditioning, Tactical Mask, Awareness, Dexterity

The Pick 10 system has all your traditional weapon slots for creating your class, but it also adds three new slots called Wild Cards. This feature lets you "break the rules" of the traditional system by allowing you to stack your character like crazy.

There were six Wild Cards that Treyarch showed off, with choices like being able to take a third attachment, an extra lethal, two primary weapons, an additional attachment to add to your secondary, or an extra Perk 1, Perk 2, or Perk 3. Each Wild Card will of course use up one of your allocation points, as will whatever extra ability you take from the Wild Card menu.

Guns
Assault: AN-94, M8A1, Type 25, SA-58
Shotguns: M1216, Saiga-12, R-870, MCS
LMG: LSAT, MK 48
Sniper: DSR 50, SVU-AS, Ballista
Lethal: Grenade, Semtex, Axe, Claymore, C4, Bouncing Betty
Tactical: Smoke, Flashbang, Concussion, Shock Charge, EMP

Again, this isn't the final list. One developer told me that the crossbow will be back, much to my delight. Also, notice the lack of Riot Shield? It's been replaced by the Assault Shield, which does the same job but can also be literally planted in the level to provide mobile cover on the fly. It can be picked back up, and it will die off with the player too.

Another new weapon mentioned in the Tactical list is the Shock Charge. It's a stick that you throw to plant into the ground. Once an enemy steps within its proximity, the stick will immobilize the player with an electric shock. It's non-lethal but can kill someone if their health is low enough.

Attachments
Reflex, Target Finder, Hybrid Optic, Fast Mag, Fore Grip, Laser Sight, Adjustable Stock, Quickdraw, Millimeter Scope, Grenade Launcher, Select Fire, ACOG, FMJ, Extended Clip, Dual Wield, Tactical Knife, Rapid Fire, Variable Zoom, and Ballistics.

Killsteaks are now ScoreStreaks
Everything you do nets a certain point value now, which goes towards filling up your Score Streak meter located on the bottom right of your HUD. Reaching a certain point threshold will then unlock one of your three Streak rewards.

Modes and maps
Multi-Team is the first time that more than two teams can fight each other on a map, up to six teams in all. Plus, Black Ops II supports a max of 18 players in a lobby now.

Additionally, challenges will be back with "a twist," Wager Matches will be back in some form too, custom games will offer further customization features, and the emblem editor will provide new opportunities to offend everyone.

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08-16-2012, 12:11 PM
Post: #20
RE: CoD:BOps2
So maybe I will get it..?


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